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Sorcelleries vidéo-ludiques : figures sorcières, pouvoir et communauté dans les mondes The Witcher 3 et World of Warcraft

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Social Compass

Published online on

Abstract

Social Compass, Volume 73, Issue 1, Page 57-73, March 2026.
This article examines the appropriations and reconfigurations of witchcraft across two major video game universes :The Witcher 3 : Wild Hunt(CD Projekt Red, 2015) andWorld of Warcraft(Blizzard Entertainment, 2004). Adopting an interdisciplinary ...