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SilVR: Comparing Diegetic and Non-Diegetic Interfaces in an Immersive VR Simulation for Silviculture Education

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Simulation & Gaming: An Interdisciplinary Journal of Theory, Practice and Research

Published online on

Abstract

Simulation & Gaming, Ahead of Print.
BackgroundSilviculture education requires understanding complex, spatially distributed ecological processes and the long-term effects of forest management decisions. These concepts can be difficult to convey through traditional teaching methods. Virtual ...