The Role of Gaming Experience in Cybersickness Susceptibility: Development of A Detailed Survey
Proceedings of the Human Factors and Ergonomics Society Annual Meeting
Published online on August 28, 2025
Abstract
Proceedings of the Human Factors and Ergonomics Society Annual Meeting, Volume 69, Issue 1, Page 1400-1402, September 2025.
Cybersickness, a motion sickness-like phenomenon that happens in extended reality (XR) environments, is a major barrier to adoption of XR. While video gamers have been associated with lower levels of cybersickness susceptibility than non-gamers, the ...
Cybersickness, a motion sickness-like phenomenon that happens in extended reality (XR) environments, is a major barrier to adoption of XR. While video gamers have been associated with lower levels of cybersickness susceptibility than non-gamers, the ...