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The Role of Gaming Experience in Cybersickness Susceptibility: Development of A Detailed Survey

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Proceedings of the Human Factors and Ergonomics Society Annual Meeting

Published online on

Abstract

Proceedings of the Human Factors and Ergonomics Society Annual Meeting, Volume 69, Issue 1, Page 1400-1402, September 2025.
Cybersickness, a motion sickness-like phenomenon that happens in extended reality (XR) environments, is a major barrier to adoption of XR. While video gamers have been associated with lower levels of cybersickness susceptibility than non-gamers, the ...