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Gamified Personality Measure and Academic Performance

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Proceedings of the Human Factors and Ergonomics Society Annual Meeting

Published online on

Abstract

Proceedings of the Human Factors and Ergonomics Society Annual Meeting, Volume 69, Issue 1, Page 1241-1245, September 2025.
A game-like personality measure (GPM) has been developed to reduce careless and biased responding associated with traditional Big 5 measures. The novel measure presents a rich narrative where people choose from different personality-relevant options to ...