Gamified Personality Measure and Academic Performance
Proceedings of the Human Factors and Ergonomics Society Annual Meeting
Published online on September 19, 2025
Abstract
Proceedings of the Human Factors and Ergonomics Society Annual Meeting, Volume 69, Issue 1, Page 1241-1245, September 2025.
A game-like personality measure (GPM) has been developed to reduce careless and biased responding associated with traditional Big 5 measures. The novel measure presents a rich narrative where people choose from different personality-relevant options to ...
A game-like personality measure (GPM) has been developed to reduce careless and biased responding associated with traditional Big 5 measures. The novel measure presents a rich narrative where people choose from different personality-relevant options to ...