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The virtual census 2.0: A continued investigation on the representations of gender, race, and age in videogames

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New Media & Society

Published online on

Abstract

New Media & Society, Ahead of Print.
This study revisits the original four research questions of Williams et al.’s “The Virtual Census: Representations of Gender, Race and Age in Video Games” to investigate if mainstream videogame representations have changed over time. In addition, this ...