An agent-based parallel geo-simulation of urban mobility during city-scale evacuation
SIMULATION: Transactions of The Society for Modeling and Simulation International
Published online on May 13, 2013
Abstract
The simulation of urban mobility is a modeling challenge due to the complexity and scale. The complexity in modeling a social agent is due to three reasons: (i) the agent is behaviorally complex itself due to several interrelated/overlapping modeling aspects; (ii) the setting in which a social agent operates usually demands a multi-resolution approach; and (iii) the consideration of real spatial and population data is the underpinning that has to be realized. In this paper, we propose an agent-based parallel geo-simulation framework of urban mobility based on necessary modeling aspects. The aspect-oriented modeling paradigm relates the models vertically as well as horizontally and highlights the situations requiring multi-resolution interfacing. The framework takes into consideration the importance of technological foot-prints embedded with social behavior along with essential space and mobility features keeping focus on the importance of the city-scale scenario. We have used a real, high-quality raster map of a medium-sized city in central Europe converting it into a cellular automata (CA). The fine-grained CA readily supports pedestrian mobility and can easily be extended to support other mobility modes. The urban mobility simulation is performed on a real parallel and distributed hardware platform using a CA compatible software platform. Considering city-wide mobility in an emergency scenario, an analysis of the simulation efficiency and agent behavioral response is presented.