Gaming perceptions, coplaying, and social support: A two‐study examination
Family Relations / Family Relations Interdisciplinary Journal of Applied Family Studies
Published online on March 11, 2026
Abstract
["Family Relations, Volume 75, Issue 2, Page 1376-1391, April 2026. ", "\nAbstract\n\nObjective\nFrom a strength‐based perspective, this study investigated the associations between individuals' perceptions of the relational effects of gaming with their perceived social support. Frequency of video gaming with family members and romantic partners was examined as a mediator.\n\n\nBackground\nVideo games are a highly popular activity with implications for individual and family well‐being; however, video gaming is often examined from a deficit‐oriented perspective.\n\n\nMethod\nThe conceptual framework was tested in two distinct studies. Study 1 included 142 participants (42.3% female), whereas Study 2 included 153 participants (47.7% female).\nWe estimated a structural equation model for the hypothesized full mediation model in each study.\n\n\nResults\nThe hypothesized full mediation model was supported in Study 2 but not in Study 1. Individuals' perceptions of gaming as beneficial for relationships were significantly and indirectly associated with the perceived level of social support from their romantic partners, mediated by the frequency of gaming with romantic partners.\n\n\nConclusion\nThe findings highlight the importance of examining gaming perceptions and behaviors in relational well‐being, particularly for romantic couples.\n\n\nImplications\nThe findings suggest the benefit of integrating couples' video gaming as a shared leisure activity in relationship education programs, especially for those viewing games as relationally beneficial.\n\n"]